#pragma once

namespace krryn{
namespace scene{
	class bone{
	public:
		bone *m_Parent;

		std::string m_Name;

		math::vector3f   m_Position;
		math::quaternion m_Rotation;

		std::list<bone*> m_Children;
	};

	class skeleton{
	private:
		bone *m_Root;
	};
}
}